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World of Tanks Release Plan for 2011-2012!

Dear players,

World of Tanks team gives you the unique opportunity to see the general plan of game development in 2011-2012! Publishing of the release plan for a year is the rara avis in the world gaming industry, you will hardly find the year's development plan of a project. We are sure, that we will implement and set out all that we have planned, because each member of our Team is a skilled expert of what he or she does. 300 professionals of the development team work on the new gameplay modes, new tank models, new maps and visual effects, post the updates on the servers, operate them and do their best to entertain the players and make the game real fun! In other words, every dev loves his or her work and lays him or herself out to perfect the high quality of World of Tanks!

At this stage we introduce the General Release Plan of World of Tanks in 2011-2012. Please, pay attention to the fact that the list of upcoming features is not full and the dates are subject to change. Be sure to see many more specialties with every update!

Maps

   Each update will introduce 1-2 new maps.

   Maps featuring North American Landscapes are planned for release in Q4 2011, after that the following regions are going to be covered:

           Africa
           South America
           Australia
           China, Korea
           Japan

Maps featuring all regions above are currently in development. The details on maps will be announced upon the release of each particular update.

Tanks
American tanks
   medium tank M4A3E2, light tank M24 - Q3 2011;
   tank destroyers M8A1, T49, M18 Hellcat, T28 prototype - Q1 2012;
   heavy tanks M103, T110, tank destroyer T25-2 - Q1 2012.

Soviet tanks
   light tanks T-50, T-50-2 - Q3 2011;
   tank destroyer SU-85 (I) - Q4 2011;
   tank destroyers SU-100M-1, SU-101, SU-122-54 - Q4 2011;
   heavy tanks  KV 1, KV 2, KV 4, ? 150, ST 1, Object 252 - Q1 2012.

German tanks
   medium tank Pz IV Hydro - Q4 2011;
   tank destroyers Marder III, Dickermax, Nashorn, Sturer Emil, Jagdpanzer E-100 - Q4 2011;
   SPGs E10, E25, tank destroyer JagdTiger Sd Kfz 185 (88/71) - Q2 2012.
Franch tanks - Q4 2011 - Q1 2012
British tanks - Q2 2012
Japanese tanks  - 2012

New Game Modes
   Company battle divisions: tier 10 max with no overall tier limitation, tiers 8, 6, and 4 max with the respective overall tier limitation - Q4 2011;
   Assault (one team attacks, the other one defends the base) and Encounter battle (two teams are to capture the base in the center of the map) - Q4 2011;
   Garage battle – players can use several tanks (one after another) in one battle (“limited respawn”)  - Q1 2012;
   Escort (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to stop potential invaders) - Q1 2012;
   Historical battle - faction based battles with historically justified restrictions on vehicles and modules available - 2012.

Ultimate Conquest (Clan Wars)
   Fog of war in clan battles - Q4 2011;
   Cooldown period for destroyed vehicles - Q4 2011;
   Expansion of the global map. The following regions are going to be added in the prescribed order: North America, Africa, South America, Australia, Korea, China, Japan - 2012;
   Clan treasure transactions - 2012;
   Clan armoury, clan consumables and tanks - 2012.

Performance and Game Client
   Packed resources decreasing map loading time - Q4 2011;
   Pre-caching – optimized vehicle model loading for Low-end PCs - Q4 2011;
   New firing effects, explosions, and other visual effects will be added gradually - Starting Q4 2011.

New Features (Misc)
   Vehicle customization: camouflage and horn sounds - Q4 2011;
   Mini-map customization and new functionality - Q4 2011;
   Interface game tutorial - Q4 2011;
   Quick in-game violation report system - Q4 2011;
   New crew skills and perks - Starting Q4 2011;
   New a?hievements - Q1 2012;
   Expanded post-battle statistics, also accessible in garage menu - Q1 2012;
   Realistic vehicle physics - Q1 2012;
   Extended platoons for up to 5 players - Q1 2012;
   Improved match-making system - Q1 2012;
   National crew voices (crews of each nation speak their mother tongue) - 2012;
   Battle game tutorial - 2012;
   Commander’s chart - 2012;
   Improved chat functionality, official language-based chat subchannels - 2012.
Notice! Release plans stated above are subject to change.

The list of the specialties will extend with every update release! Stay tuned for more World of Tanks, that’s gonna be fun!
World of Tanks v.6.6 – 6.7 patch notes:
Content and Features:

- added German tier 5 light tank VK2801
- added Soviet light tanks: T-50 (tier 4) and T-50-2 (tier 5)
- added American tanks: tier 4 light tank M24 Chaffee and medium tank Sherman Jumbo (M4A3E2)
- added premium Chinese tier 8 medium tank Type 59
- added new map – Fishing Bay
- added 6- and 12-month premium account options
- added historical description for American heavy tank M6A2E1
- Wittmann’s Medal substituted with Boelter’s Medal
- fixed tank models: T92, Pz V-IV, Pz38 NA, T-54
- fixed map errors on Steppes, Westfield, Lakeville, Siegfried Line
- changed hit boxes for German tanks E-50 and E-75: mudflaps, rangefinder caps
- fixed gun model for German tank Pz III/IV
- fixed bug: battle chat won’t open when pressing Enter
- fixed bug: research path Pz III/IV and Hummel is inactive
- fixed bug: creating 14 vs 15 battles
- fixed bug: chat button is not flashing after the battle
- corrected engine names for SPG T92 and TDs T28, T95
- fixed nation filter for consumables in Store

PzJager I

- traverse speed for stock suspension decreased by 1 deg/sec
- horizontal gun traverse increased by 10 deg/sec
- reload time for 3.7cm PaK 38t L/47 gun set to 1.8 sec
- aiming time for 3.7cm PaK 38t L/47 gun set to 1 sec
- ammo load for 4.7cm PaK 38t L/43 increased by 1 shell
- aiming time for 4.7cm PaK 38t L/43 gun set to 1 sec

Marder II

- reload time for 7.5cm PaK 40 set to 3.5 sec
- reload time for 7.6cm PaK 46(r) set to 3.8 sec
Hetzer

- passing ability for medium terrains increased by 5%
- reload time for 7.5cm PaK 39 L/43 set to 3.4 sec
- reload time for 7.5cm PaK 39 L/48 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 7.5 sec

JagdPz IV

- added more detailed gun mantlet armoring
- dispersion during movement decreased by 5%
- reload time for 7.5cm StuK42 L/70 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 6.3 sec
- reload time for 8.8cm PaK 36 L/56 set to 5 sec

Jagdpanther

- traverse speed for top suspension decreased by 3 deg/sec
- dispersion during movement increased by 5%
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec

Ferdinand

- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
- reload time for 12.8cm PaK 44 L/55 set to 10.5 sec

JagdTiger

- stock suspension: passing ability for medium terrains increased by 5%
- top suspension: passing ability for hard terrains increased by 5%

Pz IIIA

- hit points increased by 20
- stock suspension: passing ability increased by 10%
- top suspension: passing ability increased by 5%

Maus

- weight limit increased by 1 t

M2 Med

- added more detailed armoring

M36 Slugger

- traverse speed decreased by 2 deg/sec

M46 Patton

- dispersion during movement decreased (now the same as M26 Pershing had in v.6.4 and earlier)
- reload time for 105mm Gun T5E1M2 mounted in stock turret set to 8 sec

M5 Stuart

- added more detailed armoring

Ram 2

- added more detailed armoring

T18

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- top suspension: passing ability decreased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 75mm Howitzer M1A1 set to 3.6 sec

T40

- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 1 deg/sec
- top suspension: dispersion during movement increased by 5%

T25 AT
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 90mm AT Gun M3 set to 6.4 sec
- reload time for 90mm AT Gun T15E2 set to 6.4 sec
- reload time for 105mm AT Gun T5E1 set to 8 sec

T82

- traverse speed decreased by 2 deg/sec
- reload time for 57mm Gun M1 L/50 set to 2.2 sec

Soviet Guns (the values may differ depending on the vehicle):

- 37mm ZiS-19-S, aiming time set to 1.5 sec
- 45mm 20K-S, aiming time set to 1.5 sec
- 57mm ZiS-2, reload time set to 2.5 sec
- 76mm L-10-S, aiming time set to 2.0 sec
- 85mm D-5S-85A, dispersion set to 0.37 sec
- 85mm LB-2-S, aiming time set to 2.5 sec
- 100mm D10-T, reload time set to 6.2 sec, aiming time set to 2.0 sec
- 107mm ZiS-6-S, aiming time set to 2.5 sec
- 122mm M-30-S, aiming time set to 2.0 sec, dispersion set to 0.28
- 122mm D25-S with muzzle break, aiming time set to 2.5 sec
- 122mm D25-S 1944 mod., aiming time set to 2.5 sec
- 122mm A-19, aiming time set to 2.5 sec
- 152mm ML-20 1937 mod., camouflage during firing increased by 10%

AT-1

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 4 deg/sec
- passing ability for top suspension decreased by 5%
- top suspension: dispersion during movement increased by 5%
- 76mm L-10-S, aiming time set to 2.0 sec
- 57mm ZiS-8-S, aiming time set to 1.5 sec

SU-76

- hit points increased by 10
- passing ability for top suspension increased by 10%
- horizontal gun traverse decreased by 6 deg/sec
- 57mm ZiS-2, reload time set to 2.5 sec

SU-85B

- dispersion during movement decreased by 5%
- horizontal gun traverse decreased by 6 deg/sec
- view range increased to 440 m
- 76mm ZiS-3, reload time set to 3.0 sec
- 57mm ZiS-2, reload time set to 2.0 sec

SU-85

- horizontal gun traverse decreased by 6 deg/sec

SU-100

- hit points decreased by 20

SU-152

- horizontal gun traverse decreased by 7 deg/sec

ISU-152

- horizontal gun traverse decreased by 6 deg/sec

T-46

- view range increased to 300 m
- traverse speed for top suspension increased by 2 deg/sec


6.7 update is planned for release on September 15, 2011. The exact EU and US downtime will be announced later.
thnx, very informative mate, FOG OF WAR? whats that going to be limited visability or unnamed enemy?

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