BRAVEHEART-GAMING // COMMUNITY ONLINEEST. 2005 ยท REBUILT FOR THE NEXT ROUND
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Spawnkill

Hi all. ๐Ÿ˜ƒ

I was kicked last game for a very bad thing i did ๐Ÿ˜ณ ๐Ÿ˜ณ , i really deserved it... but one bad thing bring sometime one good thing ๐Ÿ˜† , it also makes me think further about one think i already thinked about: spawn protection... i mean why is this setting for if it's not an anti spawnkiller? Who likes to enter a room full of invicibles soldiers? Not me, neither do you i think.
Start the idea from this: setting is more efficient than written rule.

Then i ask my brain ๐Ÿ™„ if a setting like, i dont know, 5 sec for example is choosen for spawn shield, you have the time to kill intruders, run into mines/artillery shots near your spawn... but it have also a negatives issues, since shielded players can also shoot without fear foes who are attempt to take a near objective, planting dynamite, etc...

So here is my conclusion:
It should be great if the spawn shield could be conceived someday like this:
-By area, if you exit the shield spawn area, you loose protection
-By activity, if you shoot, defuse dynamite, etc... you loose protection
-By belonging, if take-able, the team is not more shielded by protection if spawn captured (how many times you get owned because of bad luck... ๐Ÿ‘ฟ )
-By time, someone who stay too many time in spawn area must loose protection too, but its setting could be raised thanks to uppers rules

I haven't got much hope about the ability for a moder to make this for ET and since maps have to be changed too (or maybe a setting for shield in range from the spawn point?) it seems a bit hard to do.
Anyway i ask you what do you think about this idea? ๐Ÿ’ก :?:

Greetings,

Barbe
Heya Barbe m8 ๐Ÿ˜ƒ
I like the idea very much,but i dont know if we can make this settings.

The spawn protection would be nice for all and for the admins ๐Ÿ˜ƒ

So here is my conclusion:
It should be great if the spawn shield could be conceived someday like this:
-By area, if you exit the shield spawn area, you loose protection
-By activity, if you shoot, defuse dynamite, etc... you loose protection
-By belonging, if take-able, the team is not more shielded by protection if spawn captured (how many times you get owned because of bad luck... )
-By time, someone who stay too many time in spawn area must loose protection too, but its setting could be raised thanks to uppers rules

agree totaly ๐Ÿ˜ƒ

Greetz SCAR
hello,
my personall opinion about sk is hmmm...i think sk with a thompson isnt that bad...i mean a shield protected player (or more) should be able to kill an enemy...ok if you arty on spawn thats different, same thing with MGs...but the thompson is in my view not so bad like some people think...ok i respect of course the server rulez and dont spawnkill....but i would like to hear your opinion...is it spawnkill when someone dont move in spawn and his shield is gone?? why cant i kill him then?? one other thing is that i think sk cant be that bad if teams are even...if they arent it can end in a massacre but teams on this server are almost always even (what is very nice) so one sk or two isnt that bad i think...let me know how you think

thx bizkid / weedpot
read our rulebook bizzkid, all about sk there.
as i said i know the rulez and im following them, just asked about opinion...
hello bizkid.

i was glad that you have a question .
but a rule is a rule.
and i am glad we have rules.
that makes that we can make the game work.
play here and play whit the rules.
or leave when you dont like the rules.

gretzzzzzzzzzzz.
mr.gamer
sure ill stay i really love the matches on this server... and i like the players...
Hi i relauch subject for asking your point of vue for rules proposition about spawnkill:
1)NO spawnkill-camp
2)If you meet someone just spawned or near his spawn camp don't engage him unless he engages you or someone else, try to fallback as possible so enemy can decide if he engage or not. Why not have a key for "fallback" in general chat? (sometimes objectives are so near to spawn point and sometimes spawn point is a strategic point for owners)
I guess it needs more precisions but i'm sure you see what i mean... what do you think about that? ๐Ÿ’ก :?:
[quote:f23e59d288="Rulebook"]
1. Spawn


1.1.) Spawnkilling

a.)It is forbidden to kill Players at the Spawn.
b.)When a Player is standing in the Spawn and shoot out of the Spawn he
is not Protected by the Spawnkilling Rule and you can kill him, but you can only kill this Player !!!!!
c.) Spawnkilling isn't allowed within a range of 10 meters around the Spawn.
d.) If there is only one Exit of the Spawn, the Fieldops are not allowed to
make Airstrikes or Supportfire in front of the Exit, this rule also applies for Soldiers
mortaring the Exit.
e.) Some flags on maps have capturable spawns, then it's allowed to kill at the Spawn.


1.2.) Spawncamping

a.) A Player is not protected by the Spawnkilling Rule, when he is
Camping* or Farming* in the Spawn and shoot out of the Spawn.

*Camping/Farming: when you are a medic/field ops only handing out med/ammo packs at spawn and not playing*

b.) Camping and Farming in the Spawn or the Area around the Spawn
is forbidden.
c.) When you have the Objective and you wanna hide yourself in the
Spawn you are not protected by the Spawnkilling Rule and the Enemy may kill you. [/quote]

We dont need new rule for S/K and about fallback ,you can make a bind ๐Ÿ˜‰

Greetz SCAR

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