Hi all. ๐
I was kicked last game for a very bad thing i did ๐ณ ๐ณ , i really deserved it... but one bad thing bring sometime one good thing ๐ , it also makes me think further about one think i already thinked about: spawn protection... i mean why is this setting for if it's not an anti spawnkiller? Who likes to enter a room full of invicibles soldiers? Not me, neither do you i think.
Start the idea from this: setting is more efficient than written rule.
Then i ask my brain ๐ if a setting like, i dont know, 5 sec for example is choosen for spawn shield, you have the time to kill intruders, run into mines/artillery shots near your spawn... but it have also a negatives issues, since shielded players can also shoot without fear foes who are attempt to take a near objective, planting dynamite, etc...
So here is my conclusion:
It should be great if the spawn shield could be conceived someday like this:
-By area, if you exit the shield spawn area, you loose protection
-By activity, if you shoot, defuse dynamite, etc... you loose protection
-By belonging, if take-able, the team is not more shielded by protection if spawn captured (how many times you get owned because of bad luck... ๐ฟ )
-By time, someone who stay too many time in spawn area must loose protection too, but its setting could be raised thanks to uppers rules
I haven't got much hope about the ability for a moder to make this for ET and since maps have to be changed too (or maybe a setting for shield in range from the spawn point?) it seems a bit hard to do.
Anyway i ask you what do you think about this idea? ๐ก :?:
Greetings,
Barbe
I was kicked last game for a very bad thing i did ๐ณ ๐ณ , i really deserved it... but one bad thing bring sometime one good thing ๐ , it also makes me think further about one think i already thinked about: spawn protection... i mean why is this setting for if it's not an anti spawnkiller? Who likes to enter a room full of invicibles soldiers? Not me, neither do you i think.
Start the idea from this: setting is more efficient than written rule.
Then i ask my brain ๐ if a setting like, i dont know, 5 sec for example is choosen for spawn shield, you have the time to kill intruders, run into mines/artillery shots near your spawn... but it have also a negatives issues, since shielded players can also shoot without fear foes who are attempt to take a near objective, planting dynamite, etc...
So here is my conclusion:
It should be great if the spawn shield could be conceived someday like this:
-By area, if you exit the shield spawn area, you loose protection
-By activity, if you shoot, defuse dynamite, etc... you loose protection
-By belonging, if take-able, the team is not more shielded by protection if spawn captured (how many times you get owned because of bad luck... ๐ฟ )
-By time, someone who stay too many time in spawn area must loose protection too, but its setting could be raised thanks to uppers rules
I haven't got much hope about the ability for a moder to make this for ET and since maps have to be changed too (or maybe a setting for shield in range from the spawn point?) it seems a bit hard to do.
Anyway i ask you what do you think about this idea? ๐ก :?:
Greetings,
Barbe